The tiled property seems to fail working with BitmapFileMaterial.
One should use a Loader to get the BitmapData and pass it to a BitmapMaterial in order to make it work.
Or simply update the maxU and maxV properties once the bitmap is loaded.
thanks for pointing that out.
How can I flip the texture?
I tried use the opposite material attribute but without sucess.
Can I use maxU or maxV = -1 ?
Hi Neviton,
I haven’t tried flipping a texture, but a simple hack might be to place the material inside a moviematerial, and then simply manipulate the scaleX property of the movieclip.
Failing that, try posting this question to the papervision mailing list.